Friday, March 4, 2016

Last ditch effort to offer my ideas on what survival needs to survive h1z1

As a player with over 2300 hours I feel I know a little bit about survival and the state the game is in at the moment, whether the Devs want to listen to me and fix their game is entirely up to them, it seems they want to listen but something is holding them back, not entirely sure what it is.

First of all, the game needs a lot of new items added to the game.

First and foremost - Weapons need reworked. We need a bigger variety of weapons, Im not just talking about guns either. We also need a rework of melee weapons as well.

  • Melee weapons rework - Make this to where melee such as the baseball bat has a chance to stun or knockout an enemy, chances increase if you sneak up behind them. This would allow people to vary there play styles and not always just kill people. Make the sharp weapons do more damage as well from behind. Im sorry but a machete should split someones skull and kill them in 1 hit if they allow me to sneak up behind them.

Rework the bow and arrow system totally.

  • a stick and a piece of cloth should NOT make a bow. Just remove the makeshift bow and leave in the wooden bow.
  • a stick should not make an arrow (at least not a good arrow)
  • Make people use feathers and metal shards to make a good arrow (hmm feathers, guess I will discuss that more later)
  • Crossbows should get their own ammo aka bolts.
  • Bows and crossbows should require a Bow/crossbow repair kit made using twine/leather (oh wow another new item to be discussed later)

  • Now for guns - A bigger variety is needed along with drastically reduced ammo spawns and either reworked or removed ammo crafting. The current ammo dismantling was just supposed to be a placeholder.

I will also not make a list of guns here either, as I will leave that to the comment makers to list what they would like to see.

  • Now that the weapons are reworked/changed its time to move onto gear of all sorts, Time to spawn in naked and barefoot, no more spawning in fully clothed, its too easy. Right now gear and variety is lacking (Not talking about skins)

  • Helmets - just 2 types of helmets at the moment sadly both are soon to act the same way, GG variety of life.

We need more helmet types all with varying degrees of protection so that the game will be more diverse.

  • Shirts/tanktops/jackets/parkas/hoodies - I feel these need to be reworked as well to work with with weather changes that I will go over later.

  • Shirts will be skinned with shirt skins - offer little to no protection vs heat and cold. No protection in rain or snow.

  • Tanktops will be skinned with tank tops - Offer little protection against heat and no protection against cold. No protection in rain or snow.

  • Jackets will be skinned with jacket skins - Offers the best protection against cold and will cause overheat in warm areas. Intermediate protection vs rain and snow.

  • Hoodies will be skinned with hoodie skins - Offers decent protection against cold/rain/snow and will cause overheat in warm areas

  • Parkas will be skinned with parka skins - Will keep you dry in snow and rain.

Certain in game items could also be reworked to hold more than 50 bulk/aka a military jacket could hold more than a standard jacket. In game items will need to spawn for these items now as well, right now Devs have taken easy road and just made shirts that skin to these items.

  • Next is pants/belt pouch - I feel we should need to loot a belt pouch as well, however as a player we would need to be able to hold at least 6 cloth without a container of any sorts.

  • Belt pouches - We could loot these in varying sizes ranging from 50 bulk to 300 bulk. Each size would be a different type pack. Fanny pack/survival pack/belt pouch/large belt pouch

  • Pants - Regular pants would hold 50 bulk, Then we could have cargo pants and such that would hold more. Give me a reason to loot pants and not just shred them all.

*Shoes/Boots - These are decently done, however give me a way to repair them at least.

  • Watches/bracelets - Give us a watch, make time matter, Make it so you dont want to get caught out at nighttime. Bracelets could be added protection against getting the zombie virus.

  • THE WEATHER - Lets face it, weather in this game is some of the lamest weather in any game. We have fog which is just a band-aid for the poor rendering. We need rain/snow/fog in game asap. Weather and its effects on your body is a big survival element in any survival game, yet we dont really have weather. If weather would affect our bodies then maybe some of this useless medicine would become useful. Also, why is the nights bright as day? Why do I spawn in with a flashlight that I clearly have zero use for? Even if I did need it, why the heck do the batteries never run out? Its little things that go a long way as far as immersion goes in a survival game.

  • THE VIRUS - Isnt this what we are all trying to avoid ultimately? Make every time a zombie hits me an increased chance of getting the virus, right now the only way to get it is through self injection (I dont know 1 person that would actually inject them on purpose if this ever became real). Let me infect others if I get it by biting them or by shooting them with infected arrows or slicing them with infected melee weapons. This would be pretty cool, however I feel they first need to make getting the virus a bad thing, so they need to remove all the positive perks they gave the virus. Make the medicine in game have some uses in combating the virus as well.

  • Food spawns and Hunting/Fishing/Foraging/Farming

This to me is another big slap in the face as a survival guy. 1 trip to any POI will net me enough food to live forever in game. Food needs to be 100x more scarce. Hunting/Fishing (often talked about yet still not implemented)/Foraging and farming should be something you want to be good at. Meats shouldnt last forever (Using salt or smoking them should make them last a big longer.) So yeah give us a smoker grill similar to the BBQ Grill, make it take logs and a longer time to smoke the meats. Also, make me actually hunt the animals, hitting a deer with a vehicle (or any animal for that matter) should produce a mangled carcass with zero yields, right now people either just go north and run over deer for an hour or set up rabbit traps and are set for the entire wipe. Speaking of animal traps, make them require bait and be set outside, Im thinking it would take a carrot to catch a rabbit. Hmm. That then takes me to farming. Give me new crops to grow, aka carrots/potatoes and such to give me new cooking recipes. Make that Comfort sim something seeing as you took the time to add it in already. Better the food recipe the better the comfort. Bear stew anyone? MMMMM. grow you some carrots/potatoes and go out hunting a bear, instant 100% comfort. * Let talk farming here as well, Farming is more than just growing crops, there is and should be livestock, ways to contain/feed livestock/ transport/lead as well as ways to kill livestock. Let me survive! Also, Bring in spawns for animals that are location specific, Deer should not spawn in the middle of PV, they should spawn up north in the fields. Say we get cows and chickens, well they should spawn near bumjick farms area.

  • Also some immersion items for JS that I feel we need related to cooking/eating. How about a jerky rack? Moonshine still? So much stuff could be added to help the immersion yet we are still stuck in Feb 2015 basebuilding mode.

  • Basebuilding and decoratives - So much could be done for base building that it really isnt funny. I know the current bases are supposed to be placeholder yet still. I feel that bases need to be completely overhauled yet the placeholder stuff should possibly remain as well. Let me snap together foundations/tampers, let me build in smaller modular sections for variety/design, Let me Build something that resembles a real house, starting with a foundation. Give me tiered building, in which I start with maybe a wood wall and progress to stone walls and eventually metal and possibly then concrete. Give each version their own durability and toughness as well. Same goes for shacks, Heck, we should be starting out in early days making lean-to and then maybe a tent then making a shack before we even think about building a base/house. Make us grind and not give us easymode. Let those megabases be something special again. Let me make stonewalls (would need a way to harvest rocks) that are tougher than barbed wire, Let me make a metal wall with punjii's sticking out (They would be placed just like barbed wire but with tougher defenses/durabilty). Give me sandbags/give me wall torches/give me a way to power my base and somethings like refrigerators/stoves to better cook my foods.Give me a reason to build up stuff as well.

  • Zombie AI - I know they said they are working on this, We are even supposed to get 3 new types of zombies, I dont think we need but 2 types myself, walkers and runners. Zombies walk during the day and run at night, At night they would be faster than you, Dont get caught out at night.

  • Remove /respawn Give me tiered beds with cooldowns

  • sleeping mat - respawn here once per 72hrs

  • dirty mattress - respawn here once per 48hrs

  • Comfy bed - respawn here once per 24hrs

Not sure if the cooldown should be real time or in game time at this moment seeing as respawning is a touchy subject and rightfully so. Needs a balance, but I feel right now its not balanced either as its easy to just keep /respawning til you get close to where you want to be.

Die while on a cooldown? Then hoof your survival tail back to where you want to go.

  • Maps/Compass/Grid positions - I don't feel you should start with a map at all, I also feel that maybe you should start with a blank piece of paper and the map fills in as you walk around if you feel you really need a map, having a compass in your inventory would allow you to see a dot on the map (that represents where you are) and I feel grid positions should just be removed from survival altogether.

  • I have in the past submitted idea for this game, Call me a quitter/whiner whatever but this is the last time I offer any suggestions to this game as I feel they are just falling on either deaf ears or going to the devs and their investment firm wont allow them to make the changes in fear of losing money.

If your a Dev and you want to talk more in depth and get a feel for what survival is lacking, then feel free to message me.



Submitted March 05, 2016 at 04:20AM by thegooorooo http://ift.tt/1Qz7IZL h1z1

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