Sunday, November 29, 2015

Suggestions 7daystodie

Put ore back in the ground, everywhere. We tried caves but it inevitably sucks. Make it so that the different ore types and distribution densities vary with depth. Caves are great, but they are so rare that they become essentially finite within the maps functional area on MP servers. This requires new players to venture out >10k in search of an unlooted cave. Lots of players cap them off at the surface to hide them as well to prevent that resource from being tapped. Creating a mine used to be an integral part of building a proper base. Make it so again.

No weather effects for buffs/debuffs. Go play The Long Dark for about 2 hours. It sucks. In a large way because of this mechanic. Just don't do it.

Increase the distance you can fall by 1.5 blocks before spraining and then breaking your leg. It's a touch on the sensitive side atm.

Remove so many gate locked items. A12 went a little overboard here. Reduce the number of books by at least half.

Add named, ultra-rares to the loot table. Give them special procs. Like higher magazine capacity, different ammunition classes, higher accuracy, higher faster rate - anything to add something interesting worth fighting over. Taza's Stone Axe was nice. Do about 10 more. This is low hanging fruit that would go a long ways.

More boss and mini-boss zombies with varying strengthes and better loot. It's okay to have mini-bosses that move a touch faster that have 3x hp. They don't have to be badass Mofo's like ferals with custom skins. Just something to add diversity now, reskin them later. Make them believable. Not just some arbitrary character in a red dress. That one is the Manager at Bornes and Noble. That one is a cashier from Shamwow. You have stuff in this game that has character. Weave it together when you can.

I really don't like the concept of upgrading blocks through all stages. Feels like a dumbing down of the building mechanic. Planning out your base, collecting materials, and having some consequence to doing it adds depth to the game. It forces you to manage your inventory, resource gathering, and most importantly - biome selection. If you want to invest more heavily in gathering stone/metal resources than the reward is there.

Get rid of trees falling on people. Annoying and pointless.

Get rid of destruction debris. This is a needless resource hog on servers that just makes it annoying to get hurt/killed by. It's also not fun to play janitor afterwards. It also removed a mining technique that allowed you to gather resources more efficiently by carefully chiseling out sections of vein.

Loot system should truly be random. No leveled loot. This kills a major playstyle (scavenging) until you grind out the levels. Forcing people to homestead until they craft. Ya know - up until now. Some people actually grouped together to make a team that enjoyed different elements of the game. Some liked to build bases. Some like to PVP. Some like to scavenge. They tend to group together and the different preferences created teamwork. You've effectively killed that here.

Focus on coding this game to support 100 players. It's nice for small groups (10 people) on a server. But it goes stale after one or two playthroughs. The depth and true survival element drawn out by competition from player enemies really shines when you have more people. I don't know why this isn't obvious. It's also where the community driven mods thrive that will expand this game into a big ticket item that will extend it's marketable shelf life. U5 is probably limited in this regard. Hopefully you'll get to at least 50 though.

Multiple, editable, shareable waypoints for friends.

Add a jewelry/special item slot for people so they can wear an identifiable colored headband, armband, or sash. I think this could happen in the character customization screen for simplicity. Hard to distinguish teammates in the wild.

New vehicle: ultralight airplanes. Just do it.

Editable placement for LCB's. Meaning when I place a land claim, I want to be able to use the directions on the numpad to shift the claimed zone in all four directions. I don't want the LCB to be in the center of the LCB range every time. It's too easy to find for raiders.

Entities (animals, zombies, minibikes) have a real big problem of falling through the map. Animals/zombies are one thing. But losing that mini-bike is really disappointing. I find myself not caring in the slightest about gathering the materials to use this element of the game because all that work will be wasted. I've had flawless bikes fall through the world in the first 3 seconds of driving it. What a cock punch. If you can't fix the code, then add a temporary routine in your inventory GUI to retrieve a bike that has fallen through the ground. I'm sure you could implement a coordinate tracker variable to the location of a minibike. If Z < 0, then enable restoration. May have to add a hard bottom to the maps below bedrock to support this..? I don't know what the server thinks of an entity that falls through the ground eventually. I assume it just deletes it eventually? Can you have it ask "is this a minibike, if so - put it back on the surface"

Label chests/gun safes as to who owns them. I don't care much from a player POV. But this would be very valueable for Admins in identifying exploiters & hackers. They are wising up to the fact that we sniff them out by starting at their claimed bases. They are using more and more unclaimed dump chests out in the wild.

Modify the max runspeed variable so that xml editing can enable an increase. Maybe 33%. Modders want to add more diverse buffs/items that affect run speed in a positive manner.

Keep the crafting grid. Just f'ing do it.

Display the debuff countdown timer for a splinted leg. It's there for when you sprain/break it, but disappears when splinted.

Make electricity happen. Copy ARK to the T for mechanics surrounding generator fueling, usage, creation, and how to connect appliances to the generator. They really nailed this.

Reskin beer. I'm scavenging beer out of a supermarket refrigerator right? Why is it in a mason jar? It should be inside of a can. If you want to include a homemade beer item, then the mason jar is fine. As it is, it doesn't make sense.

Add a disorienting camera effect class for calling on as a debuff. Basically take what you did with the motion from the previous headlamp bobbing side to side and make it callable. Want to add mods for disorienting substances (cannabis, alcohol, sickness etc).

Add elements of play - There is nothing in this game that is pointless and fun. There are no games...? It's just raw survival and crafting and shooting each other and zambies. Add models for clay pigeons or something, and the destruction class for them breaking. I want to make a mod so they can be crafted from regular clay, fired in a forge, and then thrown exactly like stones and shot by players with shotguns. Wouldn't surival in a post-apocalyptic scenario partly include entertaining yourself? Could also do Frisbees? I know on PVP servers some people go to the trouble of making race tracks and obstacle courses for mini bikes. Maybe add a checkered flag texture for a block and/or road cones to explore this further.

Customizeable flags that are viewable to everyone. Our team wants a banner. We want to hang it from our base, and plant it on the bases that we raid. I want to plant it next to the backpack of the player I just finally got my revenge on. Make it stealable. So that enemies can swipe it and plant it on other bases to create drama/feuds.

Once electricity gets implemented. Create an ability for a player to broadcast sounds. Wouldn't it be cool to be able to make your own radio broadcast tower with real-working radios with tuneable stations (or presets), pre-recorded music, or voice over a microphone? Have dozens of fairly rare cd's or cassettes in the world with music on them. Or an offshoot could be that you could make hand-held radios that could tune in within range (copy the sound mechanic) or maybe even be utilized as walky-talkies for teammates. Quality level of the components you use to make the radio tower affects the range. Feel like radio (and/or personal radios) are valued highly in every zombie survival flick out there, but is notably absent in this game.

Melee combat & chain stunning needs to be re-evaluated.

Add big lakes again. I miss the lakes that you couldn't really swim across without beer/alcohol/coffee. They were actually elements in the game you had to circumnavigate and it affected defensive techniques for base locations that added a lot of diversity to player built structures.

On that note, maybe add fishing. I hear that a lot from former minecrafters. It's just a weird mini-game that is present in a lot of these types of survival games. Heck, even Zelda had it. Doesn't have to be flashy. But it is a viable food source/farming mechanic for zombie survival and it would make a lot of people happily entertained. It's sort of like crack for some players.

Remove sliminess of a lot of the terrains/textures. Brighten everything up a bit. Game takes on a gloomy atmosphere that is just depressing to play more often that it should. Sucks the fun out of it.

Terrain is too difficult to navigate on higher amplitude server settings. Feel like the effective ranges need to be reduced or RGEN3 needs to be smoothed/improved.

Hire a PR company to manage your forums and blog to maintain a more positive atmosphere. You're too heavily invested in developing the game and some have had a tendency to lash out/respond negatively to criticism that damages the game's reputation. It also really pisses off all these people that think when you call it an Alpha, they are entitled to give you feedback as a playtester and won't be abused. Quashing the agreeable flaming fanboys is more important than silencing dissent at this stage of development.



Submitted November 29, 2015 at 03:15PM by jizwagon http://ift.tt/1Q5XWRr 7daystodie

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