Friday, January 23, 2015

Before you board the hype train dayz


2014 Roadmap


Network Optimizations



  • Guaranteed Messaging [?]

  • Lowered Bandwidth Usage [?]

  • Lowered Overhead (CPU) [?]

  • “Desync” and “Lag” [x]


Fireplaces



  • Ability to cook ☑

  • Upgrade to oven ☑


Persistence



  • Loot remaining on server in the same spot [?]Doesn't work half the time


Loot Respawning



  • Sectors of map respawn if empty for x amount of time [?]

  • Door state randomly reset [?]


Throwable Items



  • Material calculates bounce, movement, etc… ☑


Physics



  • Jumping Considered [x]

  • Ragdoll Physics ☑

  • Dragging unconscious bodies ☑


AI Pathfinding



  • Walkable polygons [x]

  • Polygon detection [x]


64-bit



  • Server can use more memory (Physics, new AI,etc…) ☑


Animals



  • 6 animal types [x]

  • Hunting [?] You can kill animals that stand still

  • Wandering [x]

  • Hostile/Neutral/Companions [x]


Advanced Weather Effects



  • Fog and snow [x]

  • Weather affects players ☑


World Containers



  • Refrigerators, cupboards [x] tents don't count


Multi-thread/Multi-core



  • More players [x]

  • More zombies [x]

  • More animals [x]

  • More everything [x]


New Zombie Behavior



  • Response [x]

  • Agro [x]

  • Stealth [x]


Central Loot Economy



  • Controlled loot amount [?] Doesn't really work

  • Set servers based on hive [x]


Barricading



  • Physics based construction [x] You can lock doors....it's something

  • Main focus on existing buildings [x]


Vehicles



  • Small vehicles [x]

  • Bicycle, Motorcycles, ATVs [x]

  • Possibility of small cars [x]

  • Customization to vehicles [x]


Modding



  • Private Hives [x]

  • Full support for mods [x]

  • Steam Workshop integration [x]

  • Players Statistics [x]

  • Steam achievements [x]

  • Database interaction API for developers [x]


Horticulture



  • Growing plants [☑]

  • Persistent to servers [?] Are they? I don't think they are


By my shitty math that's 46 total "features". Of those 46, 28 are not in-game as of yet, and 9 are not fully implemented/not working properly. That leaves us with 19. 19 out of 46 features "working"


This is why the community is upset when they hear that DayZ has sold 3000000 copies. Hit me with your downvotes







Submitted January 24, 2015 at 07:43AM by goodspellar http://ift.tt/1B1mS1y dayz

No comments:

Post a Comment