Showing posts with label GiftofGames. Show all posts
Showing posts with label GiftofGames. Show all posts

Tuesday, March 8, 2016

[Request] Ark: Survival Evolved GiftofGames

Who am I?

I am a student who loves gaming and just ascended to the glorious PCMR this week. I mainly play CS:GO, Insurgency, a bit of MC, Civ. 5, and a few other games. I enjoy FPS games, RPGs, strategy games, and survival games. I also enjoy all things Star Wars, Lord of the Rings, and the Hobbit. Other things I enjoy are movies and reading. Favorite movies include LOTR (all of them), SW (all of them), Interstellar, Indiana Jones, and Jurassic Park. Favorite books include LOTR, Hobbit, Hound of the Baskervilles, The Mysterious Island, 20,000 Leagues Under the Sea, Beowulf, the Iliad/Odyssey, Harry Potter, and many, many others.

Why do I like video games?

Books and Movies things take your mind to a different place where anything is possible. Video games transport you to that place, but also allow you to interact with it. Many also involve critical thinking. The ability to plan ahead but also prepare for a change in environment around you. Many others involve quick thinking to react to sudden changes. But they all put you somewhere else where you could not normally go.

What is Ark: Survival Evolved?

Ark: Survival Evolved is an open world survival game where you craft stuff and tame dinosaurs. You start with nothing and must build tools and a house. It is much more in depth than games like Vanilla Minecraft because things like thirst, weight, endurance, and temperature all play major factors in Ark where they are nonexistent in other games. Another interesting feature is the dinosaurs. Many are hostile, while others neutral, and still others passive. Each different kind of dinosaur (carnivore, omnivore, and herbivore) all require a different kind of food to tame them. Then there is crafting. To be able to craft anything, one must first learn the crafting engram. Once you have done that, you can build many things from tools to traps to walls. You can even build things like refrigerators and lamps. Also, you can put a platform on a flying dino and build a building on top of that. There is also a fun PvP aspect of this game where you can go raid/grief other people’s bases.

Why do I want this game?

I want this game because it is right up my alley. Also, one of my friends has Ark. Whenever we hang out, we have to trade off who gets to play every so often. With this, we could both play and not even have to be in the same room.

Why should you give me this game?

I can’t afford it right now seeing as I just built my PC. Also, because of you wonderful gifter, I will have my own copy of the game to play with my friend. This will also top off my new PC. This game is extremely fun and I will enjoy it immensely.

Sorry for the wall of text, but thanks for reading!

TL;DR

Ark is a super fun game. I want it partly to be able to play with my friend. Thanks wonderful people.


Steam ID



Submitted March 09, 2016 at 02:52AM by bent_k http://ift.tt/1UQIiMw GiftofGames

Wednesday, December 24, 2014

[REQUEST] This War of Mine Happy Holidays! GiftofGames


So I've asked for this a couple times here but never got it. I asked for it over at PCMRs giveaway and the said I should try one more time over here. So here I am.


I had a lot of time (NO SCHOOL! WOOT WOOT!), so I wrote a story. It doesn't really have anything to do with my request, other than that the inspiration comes from the trailer of TWoM.


So, without further ado, I present to you:


Uh. Oops I haven't thought of title yet.


I present to you, MY STORY!


Enjoy!




Samuel stood, eyes closed, his back pressed against the cold wall. He had been here before. It was-


No, he mustn’t think of that. They needed this food. Johnson was dying. The rebels had shot him a week ago while he was walking down the street. Perhaps they had mistaken his cane for a gun, thought Samuel with a humorless smile.


“Samuel!” whispered Anna from down the hall, “Hurry up! We’ve got to get out of here.” Samuel opened his eyes. The room looked the same. Three overstuffed armchairs were arrayed in a semi-circle around a fireplace with a few embers still glowing weakly. A large grandfather clock stared accusingly at him from across the room. It was a sad room, harboring the broken hopes of broken people. Samuel shivered and hurried down the hall towards Anna. He found her rummaging through a dresser drawer in a small bedroom down the hall. She looked up when he came in.


“Where were you? I was starting to think you’d bailed.”


“I… I don’t like it here, Anna.”


She smiled grimly. “Who does? We need to find some food, and maybe a bathroom medicine cabinet. Hopefully no one’s looted it let.”


He gazed at her for a moment, then said, “Follow me.”


They crept down the dark hallway, hearts pounding. This was always the worst part of raiding. They never knew what they what they would find around the next corner. Of course, it could just be more hallway. Or it could be the barrel of a gun.


After what seemed like ages, Samuel motioned for her to stop. He gestured down a hall to his right. “Bathroom’s that way,” he whispered. “Second door on the left.” She nodded. “I’ll go get the food,” he continued. “Meet me outside in fifteen minutes. If I’m not there, well take care of little George.” She nodded again. “Stay safe.”


Before he had rounded the next corner, he heard the gunshots. They tore through the silence like nails, leaving his head ringing. “Too close,” he thought, “we’ve got to get out while we still can.” He was just about to turn back to get Anna when he thought of little George, lying hungry in his bed. He had been hungry for the past three days. Samuel couldn’t bring himself to subject him to that any longer. Slowly he turned back and resolutely began to walk down the hall towards the kitchen. Upon reaching it he was delighted to find it had not been ransacked as he had feared. The familiar canned soup and beans were still in their proper places on the shelves, and the refrigerator was humming quietly. He hurriedly stuffed his pack with cans, and heaven be praised! Fresh fruit! He picked it up, then paused and set it down again. They could live without it. Its owners hadn’t done anything wrong; they deserved a chance at survival.


When he met up with Anna again she was looking at him strangely. “You knew that house well,” she said, “Your directions were perfect.”


He looked away, then nodded. “They were my grandparents,” he said quietly.




I recently watched TotalBuiscuit's WTF of This War of Mine, and I started thinking about how far people will go to survive. One thing led to another until before I knew it I had the above story written out.


I first saw this game when I was browsing Reddit and saw a post about it (I believe it may have been the one about the devs giving free copies to pirates). I am a huge sucker for good titles, so I immediately looked it up on Steam. After finding the page, I was shocked. This was exactly the type of game I'm always looking for. I love really dark, intense, story driven games where everything you do matters. There are very few of these kind of games out there, and the ones that exist all feel sort of fake. I'm not one to get really attached to video game characters because I find it hard to find a game whose story I find truly compelling. I love dark literature, especially some of Ray Bradbury's short stories, and I want a game that does the same thing those stories do: really explore the scope of human interaction and emotions, and tell stories that are interesting and believable. Not many games do that, I think because it is hard to tell a specific story when so much of it is dependent on the actions of a player-controlled character who is not limited to things that make sense in the story. I often find that when I am playing a game it feels like the gameplay and story are two entirely separate things; the story is merely dragging me along for the ride since the gameplay makes so little difference to it. It seems like NPCs simply say some variation of, "oh no, I'm in trouble," ad then I have to go save them. But the actual saving doesn't mean anything since the end cutscene will be the same regardless. It feels like the the story is simply there to fill the spaces between missions, and vice versa. But This War of Mine seems different. Every choice you make matters. There are no cutscenes trying to reconcile your murderous rampages with an overarching story because the only story the game tells is the one you create. All your interaction with other characters matter and will affect how they treat you latter; your choices can mean the difference between life and death.


This is a dark, gritty game that is superbly executed and looks amazing. If anyone is willing to gift it to me I would be eternally grateful. If not, I would love some critique on the story as well!


Thank you for reading this, and happy holidays!


Steam ID: http://ift.tt/1vV06FU







Submitted December 24, 2014 at 09:58PM by wyratt14 http://ift.tt/1A523p1 GiftofGames